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- Path: merle.acns.nwu.edu!judd
- From: judd@merle.acns.nwu.edu (Stephen Judd)
- Newsgroups: comp.sys.cbm
- Subject: Re: POLYGONAMY is coming soon... Re: DOOM preview
- Date: 9 Feb 1996 06:02:04 GMT
- Organization: Northwestern University, Evanston IL
- Message-ID: <4feo0s$amu@news.acns.nwu.edu>
- References: <4dj8bi$90i@sdcc12.ucsd.edu> <4es523$53s@sdcc12.ucsd.edu> <4etqe9$aoj@news.acns.nwu.edu> <4f6mu1$4pc@sdcc12.ucsd.edu>
- Reply-To: sjudd@nwu.edu (Stephen Judd)
- NNTP-Posting-Host: merle.acns.nwu.edu
-
- In article <4f6mu1$4pc@sdcc12.ucsd.edu>,
- Po-Ching Lives! <ckaiser@sdcc13.ucsd.edu> wrote:
- >Ah, but is it texture mapped, or plain polygon fill? The driver I'm
-
- Polygon fill, but I don't think it's plain :).
-
- >mapping, I left it slide. It also ate more memory than I was willing
- >to give up, since I want music and all in this game too.
-
- Although my current program uses up memory (there are about 1024 bytes
- free total :), it is a pretty easy thing to free up chunks of the memory,
- and with a little more code redesign I could fit an awful lot of stuff in
- there.
-
- More importantly, when I designed the algorithms I actually had the 128
- in mind, so the program will translate very nicely to a 2MHz hires VDC
- screen, which I think would be very cool, and very fast.
-
- But, perhaps it is time to move on to another problem. In my current C64
- project queue is a new programming language and artificial life.
-
- evetS-
-
- P.S. Are there any programs like polygonamy on the 64? The only 3D type
- programs I am familiar with are Elite, Gunship, and Arctic Fox.
-
- >ckaiser@ucsd.edu
-